Alien Associates (Ally Boon)
Starfinders regularly recruit members of other species into the Society. However, there are some species in the galaxy that maintain their association with the Starfinder Society from a distance. These allies rarely join the Society directly, but regularly prove their worth in the field time and time again.
Benefit: Before you can slot this boon, you must first expend at least one earned race boon from another Chronicle sheet. Attach a copy of that Chronicle sheet to this sheet, write “Alien Associate” next to the boon, and cross the boon off the original sheet. Then, you can mark one of the four entries below. You can only do this once per race, so you could not use two nuars or two skittermanders on this boon, for example. You must have a GM sign as a witness that you’ve completed these steps.
When you slot this boon, you’re accompanied by a group consisting of one or more members from each of the species whose boons you’ve noted above. You can determine the personality of these NPCs, though they generally keep away from the action and do not actively participate in the adventure, except at noted below. Do not worry about the positions of your associates during combat.
For each ally you bring with you in the above manner, you can perform one of the following actions, once per adventure:
• Your ally provides a one time +2 bonus to a single skill check you perform. You must declare using this ability prior to rolling the check.
• Your ally obfuscates your position on the battlefield, granting you soft cover for one round. You must use this at the start of your combat turn, and it ends at the end of your following turn, but doing so is a free action.
• Your ally says some inspirational words that restores twice your level in Stamina Points. In combat you can use this at any point during your combat turn as a free action.
• Your ally casts a single 0-level spell with an effective caster level equal to your level. The spell counts as being cast from your current location, but otherwise does not count as a spell you cast. In combat you can use this at any point during your combat turn as a free action.
Benefit: Before you can slot this boon, you must first expend at least one earned race boon from another Chronicle sheet. Attach a copy of that Chronicle sheet to this sheet, write “Alien Associate” next to the boon, and cross the boon off the original sheet. Then, you can mark one of the four entries below. You can only do this once per race, so you could not use two nuars or two skittermanders on this boon, for example. You must have a GM sign as a witness that you’ve completed these steps.
When you slot this boon, you’re accompanied by a group consisting of one or more members from each of the species whose boons you’ve noted above. You can determine the personality of these NPCs, though they generally keep away from the action and do not actively participate in the adventure, except at noted below. Do not worry about the positions of your associates during combat.
For each ally you bring with you in the above manner, you can perform one of the following actions, once per adventure:
• Your ally provides a one time +2 bonus to a single skill check you perform. You must declare using this ability prior to rolling the check.
• Your ally obfuscates your position on the battlefield, granting you soft cover for one round. You must use this at the start of your combat turn, and it ends at the end of your following turn, but doing so is a free action.
• Your ally says some inspirational words that restores twice your level in Stamina Points. In combat you can use this at any point during your combat turn as a free action.
• Your ally casts a single 0-level spell with an effective caster level equal to your level. The spell counts as being cast from your current location, but otherwise does not count as a spell you cast. In combat you can use this at any point during your combat turn as a free action.
Inside Manufacturer (Social Boon)
You’ve established a rapport with a mid-level agent belonging to a notorious weapon manufacturer. This agent can operate on your behalf during missions, either by providing direct support or tinkering behind the scenes.
Benefit: The first time you slot this boon, you must fill in the manufacturer line below. This manufacturer can be any of the manufacturers listed on pages 55–57 of Starfinder Armory. When you slot this boon, you can select one of the following benefits for the duration of the adventure.
Research and Destruction: At the end of the adventure, you can hand over any weapons you’ve found for a quick inspection by your manufacturer. If the adventure took place within the Pact Worlds, a Pact Worlds colony, or in the Veskarium, check one of the boxes below. If the adventure took place in an alien world in Near Space or the Vast and alien weaponry was acquired (even if the weapon appears in the Starfinder Core Rulebook or Starfinder Armory), check two boxes instead.
Long-Term Modifications: You can provide a single weapon to your manufacturer at the start of the adventure. This weapon is inaccessible during the adventure as your manufacturer modifies it. Your manufacturer adjusts the weapon, so it now has the trademark manufacturer modification of their weapon listed under the corresponding manufacturer entry in Starfinder Armory. This costs 25% of the regular cost to apply this modification. In addition,
for every 8 check boxes you’ve filled in using the Research and Destruction application of this boon, the modified weapon now deals an additional 1 point of damage on every attack, to a maximum of +3 damage when all 24 boxes are filled in.
Manufacturer Name: ________________________________________________
Benefit: The first time you slot this boon, you must fill in the manufacturer line below. This manufacturer can be any of the manufacturers listed on pages 55–57 of Starfinder Armory. When you slot this boon, you can select one of the following benefits for the duration of the adventure.
Research and Destruction: At the end of the adventure, you can hand over any weapons you’ve found for a quick inspection by your manufacturer. If the adventure took place within the Pact Worlds, a Pact Worlds colony, or in the Veskarium, check one of the boxes below. If the adventure took place in an alien world in Near Space or the Vast and alien weaponry was acquired (even if the weapon appears in the Starfinder Core Rulebook or Starfinder Armory), check two boxes instead.
Long-Term Modifications: You can provide a single weapon to your manufacturer at the start of the adventure. This weapon is inaccessible during the adventure as your manufacturer modifies it. Your manufacturer adjusts the weapon, so it now has the trademark manufacturer modification of their weapon listed under the corresponding manufacturer entry in Starfinder Armory. This costs 25% of the regular cost to apply this modification. In addition,
for every 8 check boxes you’ve filled in using the Research and Destruction application of this boon, the modified weapon now deals an additional 1 point of damage on every attack, to a maximum of +3 damage when all 24 boxes are filled in.
Manufacturer Name: ________________________________________________
Rabid Fan Base (Social Boon)
By reputation or skill, you’ve acquired a fan base of loyal followers from across the Pact Worlds (and maybe the Veskarium.) These fans regularly read up on your exploits or watch the latest vids showcasing your recent missions. These fans particularly enjoy your most astonishing actions, and they regularly send you mail and gifts to show their adoration of what you do.
Benefit: Select one skill for which you have ranks and note it below; this choice cannot later be changed. This skill represents an aspect that your fans are most interested in. While this boon is slotted, your fan base eagerly pays attention to your mission, whether during or after (depending on where the mission is located and if you publicly broadcast it). Up to twice during the course of the scenario, when you roll a natural 20 on a skill check involving this skill as part of a required skill check for the adventure, you can note it below and have your GM mark their GM number. If the skill is a Profession, then you can instead mark this if you roll a natural 18–20 on the skill check. You can also earn this as part of a Day Job roll. You cannot keep attempting the same skill check in order to earn these rewards.
Selected Skill: _____________________
You earn the following benefits at the tiers listed below, as long as this boon is slotted:
Tier 1 (3 marks)—Your fan base spreads and you can always find people who know you within the Pact Worlds. As long as you’re operating in the Pact Worlds, you can find a place for you and up to 5 others to eat and rest free of charge.
Tier 2 (6 marks)—You’ve developed a bit of a reputation, though you’re not quite a full celebrity. You can draw upon the support of your fan base once during the adventure to gain a +2 bonus on the skill check associated with this boon. This decision must be made before rolling the skill check.
Tier 3 (9 marks)—Your fans regularly assemble a care package for you. You gain this package at the start of an adventure when you slot this boon. You can select one of the following options to include in the care package: a mk 2 serum of healing, a 1st-level spell amp or spell gem with a spell of your choice, or an engineering specialty tool kit of your choice. The gifted item cannot be sold and is considered expended at the end of the scenario, regardless of whether you used it or not.
Benefit: Select one skill for which you have ranks and note it below; this choice cannot later be changed. This skill represents an aspect that your fans are most interested in. While this boon is slotted, your fan base eagerly pays attention to your mission, whether during or after (depending on where the mission is located and if you publicly broadcast it). Up to twice during the course of the scenario, when you roll a natural 20 on a skill check involving this skill as part of a required skill check for the adventure, you can note it below and have your GM mark their GM number. If the skill is a Profession, then you can instead mark this if you roll a natural 18–20 on the skill check. You can also earn this as part of a Day Job roll. You cannot keep attempting the same skill check in order to earn these rewards.
Selected Skill: _____________________
You earn the following benefits at the tiers listed below, as long as this boon is slotted:
Tier 1 (3 marks)—Your fan base spreads and you can always find people who know you within the Pact Worlds. As long as you’re operating in the Pact Worlds, you can find a place for you and up to 5 others to eat and rest free of charge.
Tier 2 (6 marks)—You’ve developed a bit of a reputation, though you’re not quite a full celebrity. You can draw upon the support of your fan base once during the adventure to gain a +2 bonus on the skill check associated with this boon. This decision must be made before rolling the skill check.
Tier 3 (9 marks)—Your fans regularly assemble a care package for you. You gain this package at the start of an adventure when you slot this boon. You can select one of the following options to include in the care package: a mk 2 serum of healing, a 1st-level spell amp or spell gem with a spell of your choice, or an engineering specialty tool kit of your choice. The gifted item cannot be sold and is considered expended at the end of the scenario, regardless of whether you used it or not.
Free Agent (Faction Boon)
Whether you’re a new Starfinder unsure of your place within the Society, or a veteran agent seeking to stockpile some reputation, you’ve reached a point where you can wait before championing a specific faction.
Benefit: You can slot this boon in place of another faction boon. At the end of the scenario you can put any Reputation you would have earned into storage without attributing it to a faction, marking it down below; this only stores Reputation that would be assigned based on your faction boon, not Reputation earned due to completing adventure-specific faction objectives. Once you fill the spaces below, you must decide on a faction to put this Reputation towards. You must possess a champion boon associated with the faction before you can move this Reputation.
Benefit: You can slot this boon in place of another faction boon. At the end of the scenario you can put any Reputation you would have earned into storage without attributing it to a faction, marking it down below; this only stores Reputation that would be assigned based on your faction boon, not Reputation earned due to completing adventure-specific faction objectives. Once you fill the spaces below, you must decide on a faction to put this Reputation towards. You must possess a champion boon associated with the faction before you can move this Reputation.